
The soundtrack is lovely and for big fans of diagetic music in games, you’ll be happy to know that it plays on cassette tapes loaded into your character’s “hikelady” (bah dum tss). You gain new tapes as you explore and can choose to load them up and play them whenever you like, or the game will naturally choose cassettes to play as you navigate the area. It’s a neat way to customize your experience a bit, allowing you to manage the game’s music as much or as little as you like. Now like most games where your main tool for interfacing with the world is a camera, your camera has some different ways it can mechanically affect the world around you. Some creatures or objects react if you stare at them long enough through your lens (these are indicated with a helpful eyeball symbol). As described already you can zoom in for closer shots. You can flip the camera around to take a selfie, too. Some aspects of the world change when you take their picture, including strange glowing boxes which also have some practical impact on the world after being photographed. As you move through the game, you get attachments for your camera that expand your abilities and help you to complete tasks across the different regions.

The other way you solve problems in Toem is through your clothing. There are a dozen or so special clothing items in Toem, some found in present boxes while others are gained through tasks.
